Players will also need to defend their colony against raiders and bandits or pay them off with resources. There are long, harsh winters, nuclear fallouts, and pandemics, along with a few other deadly events. Must always start a NEW game.Catastrophes in Surviving the Aftermath are environmental disasters that periodically occur. ![]() Loading another Save or starting a second NEW game without Quitting to Desktop has always resulted in the game hanging on me and I had to Ctrl Alt Del the process or close window from the Taskbar (another reason why I run in Windowed mode while creating mods and testing in-game).Ĭannot use a newly downloaded mod in a pre-existing SAVE game. The screen is just blank.Īs with most other games, you can only have one play-through per loading of the game, meaning you need to Quit the game totally to the Windows Desktop in order to load another Save or to enable another mod. As shown in the image below, even with the mods enabled in the Launcher screen, once you go to the Select Mods screen in the game, none of the mods are available. Mods cannot be enabled from the Launcher screen or by using the Subscribe button (nothing happens) on the Paradox Mod page website. Instead, click on the "Play" button and then in the game load screen, click MODS menu.Ĭlick the mod you wish to use, by placing a tick in the checkbox. see Current Limitations below for explanation. Do not enable Mod in Launcher by clicking Mods. ![]() If you cannot see the file extension, put a tick in the Filename extension checkbox in the Show/Hide panel, under the View menu. You can rename the mod file to better reflect the file contents if you want, just keep the. mod file(s) from your Downloads folder (or where you downloaded it to) into this Mods folder. Go to \Documents\Paradox Interactive\Surviving the Aftermath\ and create a Mods folder.Ĭopy Paste the downloaded. Uploading a mod requires a Paradox account to be created.Īdding Mods To The Game Uploading your Mod Īfter completing the mod package, it can be uploaded into Paradox Mod service through website: Paradox Mods In the game you can find the mod in the Mods menu. After building the game suggest either continuing editing the mod or launching the game. To build and test your mod ingame, pick Mod->Build Mod from the main toolbar at the top. can be freely added into the mods folder and linked through the created assets into the game. Other assets supported by Unity, such as textures, models etc. loc file inside your mod folder and add new localization strings in cvs format. event file inside your mod folder and insert event XML into the file as described in the Event Modding section. Functionality for the building can be added through Building Properties, which are added from the Create->Aftermath->Data->BuildingProperties menu. To add a new building, right click in the Asset section and select Create->Mod->Building, this will create a BuildingTemplate asset, where the correct settings should be defined for the building. The code will be executed on load time when the mod is active. script file inside your mod folder and insert your javascript into the file. For now we support adding scripts written with Javascript, new Buildings, new Events and new Localization strings. There are multiple types of content you can add into your mod. Inside your mod folder, right click and pick Create -> Aftermath -> Mod.Īdding content for Mod This will be where the main content for the mod should be added in. To mod game Events, check out the instructions at Modding: Events.Īfter the project is open in Unity, remove the example content by removing the Fish Factory folder, then create a new Folder in the root of the Assets folder. After this it will show up in-game, in the food building section. After building, you can launch the game, enter the Mod menu and activate the mod. There is an example building provided called Fish Factory and it can be tested in-game by picking Mod/Build Mod from top menu. ![]() If you already have the Unity Hub from other modding projects, get the above-mentioned Unity Editor.ĭownload the mod tool project from Github and use the Unity Hub to open the project. For first time modders without Unity installed, you need the Unity Installer You need to download Unity editor (needs to be version 2020.3.14f1). ![]() This is a guide for installing the tools for creating mods. To get mods in-game, download/subscribe to the mods via Paradox or Steam websites and then go to Adding Mods To The Game for the steps to get the mods into your game. These instructions are not for installing already built mods.
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